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Archive for November, 2008

Gannett Acquires Ripple6

NYConvergence ORIGINALWe spoke with Ripple6's Director of Marketing Chris Kieff this morning about the acquisition of the NYC-based social-media services provider following his post on Twitter about it. The company will become a wholly-owned subisidiary of Gannett, much like PointRoll,...

Artificially Repositioning Vs. Evolving

Evolution In my prior post, Don’t Try To Force Fit Your Model Into A VC’s Thesis, I tried to highlight the importance of not artificially repositioning a business plan in order raise capital from VCs.

I wanted to offer some additional color. There is an important distinction between artificially repositioning a business and genuinely evolving the business plan.

By “artificial repositioning”, I refer to making unrealistic claims about the business. For example, after hearing that an addressable market size is not large enough to meet a VC’s investment criteria, claiming that the addressable market size is actually much larger than previously stated (without a new plan to sell to new customer groups) is disingenuous. In situations like these, the underlying business plan has not changed – just its positioning.

If, however, after management was told that its addressable market was in fact too small for the VC’s needs, the management team then identified a new customer segment to target, it would be reasonable for the team to come back to the VC pointing to a larger addressable market. This is an example of a management team evolving in response to feedback. Not only does the evolution of a plan justify a new discussion with the VC, but constant, thoughtful reimagining of a business is also a good thing early in the life of a company.

It’s worth noting that some models cannot evolve to meet the requirements of a specific investor. For example, some VCs don’t invest in hardware-dependent businesses. If an entrepreneur pitches a business that is dependent on hardware to such a VC, it might be impossible for this company to ever meet fit the investor’s thesis.

At the end of the day, there is an important distinction between artificial repositioning and evolving a strategy. If you can evolve the company (and like the new model), do so. If you can’t, don’t try to artificially reposition the company – it will do more harm than good.

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Co-Op Video Demo

co-opCo-op combines a quick update tool like Twitter with inline time tracking and project management. Earlier this week, Co-Op presented a demo of their application at the NY Tech Meetup. We covered the launch of Co-Op last month.

The Intern’s Picks: November 13th

Top 5

Compliments of Alex Horn

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Tech Meets Media Taste Making Panel

Traditional media as we know is changing and today's content producers must embrace the transition from silver screen to web. KlickableTV is bringing together industry taste-makers and new media visionaries in "Tech Meets Media: a panel discussing how technology has influenced the changing landscape of traditional media" on Thursday, November 13, 2008 at HighBar in NYC. The panelists include Genna Terranova, Senior Programmer, Tribeca Film Festival, John Vanco, Vice President & General Manager, IFC Film Center, Christopher Horton, Head of Acquisitions, Cinetic Rights Management, Paul Kontonis, Chief Executive and Co-founder, For Your Imagination and is moderated by Roger Wu, President and Co-Founder, KlickableTV. Plan to enjoy an open bar and mix and mingle with television, film and new media professionals and trendsetters at Midtown's Trendy new location - HighBar - located at the top of the Hilton Gardena Inn. Please RSVP at klickabletvpanel1.eventbrite.com.

nextNY Business Development Discussion (video)

nextnyTonight the nextNY group held a business development session named, "The Business Development Discipline: Practitioners' Roundtable". About 50 people attended the session where a variety of business development topics were discussed. Most of the discussion was around business development for "major" startups and large companies.

The evening's speakers included:
  • Chris Phenner - VP of Business Development, Thumbplay (left side of camera)
  • Dan Rosenberg - VP of Business Development, Rave Wireless (right side of camera)
  • Matt Milner - VP of Social Media, Hearst Corporation (right side of camera)

I was able to tape the first hour of the discussion and part one (30 minutes) is below. The other half of the discussion will be posted on Tuesday morning.

Earlier this year, the nextNY group held a workshop on hiring for startups. If you plan to do any hiring for your startup, the videos are a must watch.

Obamania rules Ad:tech

Randall Rothenberg, Tina Sharkey, Rob Norman at Ad:tech

There was no avoiding Obama at Ad:tech. The Interactive Advertising Bureau is bracing for the coming regulations.

‘Unquestionably the biggest idea that America has had in decades is Barack Obama,’ proclaimed Paul Woolmington. The British/South African cofounder of Naked Communications moderated a panel on The Big Idea 3.0, Redefining Creative in the Digital Age.

‘You can now be subversive and be mainstream,’ said Jessica Greenwood, Deputy Editor of Contagious Magazine. She was talking about graffiti artist Banksy who’s known for anti-Wall Street and anti-McDonald’s guerilla work, but also produces advertising for Nike and Diesel.

‘He does that on the side,’ Greenwood said. ‘Nobody really knows about it. You can be many different things to many different people.’

On election day IAB-chief Randall Rothenberg kept returning his panel on the The State of the Industry to the coming regulations under an unnamed new administration. ‘I knew this question was coming,’ said David Morris, CBS Interactive’s Chief Client Officer.

Morris gave the official company line. ‘We have to explain to our customers in a very clear and concise way how we’re collecting information, what kind of information we collect and exactly the four or five things we do with that information. I don’t think the FCC is concerned about someone going to Cnet that looks at a camera review and then goes to CBS Sports.com and we serve him a Nikon add there.’

Rothenberg pointed out that’s exactly the kind of advertising that could be banned under proposed legislation in New York State, Connecticut and Massachusetts. ‘The tendency is to define all interactive advertising as behavioral and to put a regulatory umbrella around that,’ said Rothenberg.

‘Both the Online Publishers Association and the Interactive Advertising Bureau as industry groups have the responsibilty to keep government out of our business,’ said Tina Sharkey of BabyCenter. ‘We can self-regulate and we have a proven track record of doing no harm.’

The IAB has been working with the 4A’s, ANA, OPA and other organization on the development of ‘a self-regulatory mechanism and enforcement capability’ for a year and a half. ‘We’re pretty confident we’re able to come out with a public path towards a solution by January,’ Rothenberg said.

Term sheets: Exploding Offers

Bomb One of my mentors once said, VCs love to be the first to be second. They don’t want to be the first to issue a term sheet, but will issue one quickly once someone else has.

As a result, VCs often make their term sheets exploding offers – they expire within a defined timeframe. This enables them to reduce the odds that other VCs will be able to make competitive bids to invest in the startup before the entrepreneur has to make a decision.

If you like the VC you’re working with and the terms are fair, this isn’t an issue. However, this dynamic is something that you should be aware of, as you will need to be prepared to quickly review the terms of the term sheet.

The good news is that term sheets typically aren’t issued out of the blue – if you watch for the signs that you are close to receiving a term sheet, you can be prepared to respond to exploding offers.

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SuiteMatch - Find Shared Office Space

suitematchToday I wrote about coworking for my InformationWeek column. We've written about coworking many times on CN and have reviewed shared office space provider SunshineSuites as well. What about if you have an office and want to share space with another company or if you are looking for space for your team?

Hoboken-based SuiteMatch is like Match.com for office space. You can post open space at your office and you can search for space for you and/or your team. Currently they are listing open space in New York, San Francisco and Chicago. While they are in beta postings are free and they note that after that there will be a fee to post.

I love the design of the site - the information is very well presented and the Google Map not only shows you the location of the office space but nearby establishments (coffee, food, etc.). To be honest, they need to take their setup and duplicate it to work for apartments off Craigslist. That would certainly be a step up from the crappy experience Craigslist provides.

Sam at LeveragingIdeas wonders if they will be able to get past just startup listings and into real open space. Frankly this is a perfect time for SuiteMatch to go after large company openings as companies potentially layoff staff and have open spaces. I've written before that large corporations should embrace startups in their environment and SuiteMatch could be the tool to help bring both groups together. 

Notes from conference on NY Games community

Following are my notes from the first panel of Friday’s min-conference, “GAME THEORY/PLAY MONEY”, sponsored by DIGRA-NY. This is a new initiative to bring together the NY games community. The conference looked fascinating, but I unfortunately had to leave after the first panel.

BIOGRAPHIES OF SPEAKERS:

James Grimmelmann is Associate Professor at New York Law School and a member of its Institute for Information Law and Policy. He received his J.D. from Yale Law School, where he was Editor-in-Chief of LawMeme and a member of the Yale Law Journal. Prior to law school, he received an A.B. in computer science from Harvard College and worked as a programmer for Microsoft. He has served as a Resident Fellow of the Information Society Project at Yale, as a legal intern for Creative Commons and the Electronic Frontier Foundation, and as a law clerk to the Honorable Maryanne Trump Barry of the United States Court of Appeals for the Third Circuit. He studies how the law governing the creation and use of computer software affects the distribution of wealth, power, and freedom in society. As a lawyer and technologist, he aims to help these two groups speak intelligibly to each other. He writes on such topics as intellectual property, virtual worlds, search engines, electronic commerce, online privacy, and the use of software as a regulator. Recent publications include The Structure of Search Engine Law, 93 Iowa L. Rev. 1 (2007), Virtual Borders, First Monday (Feb. 2006), and Regulation by Software, 114 Yale L.J. 1719 (2005). In 2007, he was named one of Interview Magazine’s “New Pop A-List: 50 To Watch (Age 30 or Under).” He has been blogging since 2000 at the Laboratorium (http://laboratorium.net/). His home page is at http://james.grimmelmann.net/.

Katherine Isbister is an Associate Professor of Digital Media at NYU-Poly, and also maintains an affiliation at the ITU Copenhagen Center for Computer Games Research. Dr. Isbister has written two books: Better Game Characters by Design: A Psychological Approach, and Game Usability: Advice from the Experts for Advancing the Player Experience. Better Game Characters was nominated for a Game Developer Magazine Frontline Award in 2006. Current research interests include emotion and gesture in games, supple interactions, design of game characters, and game usability.

Aram Sinnreich is a Visiting Professor at NYU’s Department of Media, Culture and Communication, where he teaches courses on video games, intellectual property and digital culture. He is also the Managing Partner of Radar Research, a media and technology consultancy. He has written about media, culture and technology for publications including The New York Times, Billboard, Wired News, Truthdig and American Quarterly. As a Senior Analyst at Jupiter Research in New York for over five years (1997-2002), he produced research covering the online music and media industries and provided hands-on strategic consulting to companies ranging from Time Warner to Microsoft to Heineken. Aram’s kicked World of Warcraft, and is now quasi-addicted to Spore.

Mary Flanagan investigates everyday technologies through critical writing, artwork, and activist design projects. Flanagan’s work has been exhibited internationally at museums, festivals, and galleries, including: the Guggenheim, The Whitney Museum of American Art, SIGGRAPH, The Banff Centre, The Moving Image Centre, New Zealand, Central Fine Arts Gallery NY, Artists Space NY, the University of Arizona, University of Colorado-Boulder, and venues in Brazil, France, UK, Canada, Taiwan, New Zealand, and Australia. Her projects have been funded by the National Science Foundation, the Pacific Cultural Foundation, and the National Endowment for the Arts. Please visit her site at: www.maryflanagan.com

Liel Liebovitz received his doctorate from Columbia University in 2007. His dissertation, titled “Thinking Inside the Box: Towards an Ontology of Video Games,” examines the personal and social processes of play. Liel also served as associate professor of communications at Barnard College, and taught at Marymount Manhattan College. He is the author of two books of non-fiction: “Aliya,” published in 2006 by St. Martin’s Press, and “Lili Marlene,” scheduled for publication by W.W. Norton in 2008.

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Sinnreich: There’s a land grab going on in academe: every department wants to own games.
Flanagan: A similar land grab happened with film studies. There’s also a lot of money involved in this for grants.
Sinnreich: Growing 30-40% YOY, while film is flat and music is down. Also, military is very interested in this.

Liebovitz: Can we formally define a game?
Sinnreich: No, not possible.
Flanagan: most innovative games don’t fit within clear definitions.

Liebovitz: Why are video games compelling?
Flanagan: there are many innovative ways to define games.
Sinnreich: there is expectation of transformability.

Question: Are video games as a medium likely to have any long term sociopolitical effects? (compare with longstanding debate about argument of impact of TV on crime/politics)

Grimmelmann: TV didn’t radically change human nature. Viewers kept on living their lives.

Question: What about idea of forming guilds in Obama campaign: “yes we can?”. Does this create energy that could be used towards sociopolitical goals?

Isbister: TV was an isolationist blip. Games move us back to doing things together.

Sinnreich: I just wrote on my blog that Barack Obama is the first mashup candidate. He’s black and white, foreign and domestic. Instead of being a flat neutral candidate, he’s more than the sum of his parts. He’s like “Careless Dead” (mashup of “Careless Whispers” and “Dead or Alive”).

Isbister: Constants include: people like to be social. People have emotions.
Flanagan: We do a lot of social activist games. A game is a framework of action/agency. If we frame that so certain types of actions are allowed (e.g., certain types of communication in WoW are allowed) we impact the culture. Must think about how games create epistemological systems.

Question: What is the role of ‘glory’ in video games, e.g., the high scorers list which motivates people to join it?

Flanagan: you have the creatives, who re-skin; come up with new clothes; reengineer the structures. You also have disrupters, who like to vandalize.

Sinnreich: Games are a model for the free agent economy.
Isbister: I tell my students that eventually on their business card, they’ll put on their business card which guild they were in; what their high scores were.
Grimmelmann: rack of medals on a uniform is just a score, in the ‘game of killing people’

Sinnreich: football, soccer are martial games.
Liebovitz: There’s a huge misnomer in games, which is the idea of interactivity. However, when you actually study the game, you learn that you’re operating within a very tiny window of what the designer allows. However, the game is designed so that you think that what YOU are doing is driving your choices.
Sinnreich: Video games are information spaces which can be explored. One of the biggest questions of the era: if you give someone the tools to explore/discover the space, are they exercising free will /agency, or are there actions being overdetermined? Jon Zittrain’s new book is about that.

The first video game I fell in love with was Atari 2600 game, called Number Crunchers. You drive your car over numbers, and whoever goes over the biggest numbers wins. However, there was a bug: if you slid on the number sideways, you got stuck on the number, and you would go to 100 very quickly. That to me was compelling; I had to buy that game.

Grimmelmann: you have to balance between being entirely passive, and giving someone too many options. It’s like dancing, and the tension between being in the lead and the follower role.
Liebovitz: Cheating has become so common in video games, and is written into the code. This is a major subindustry in the code. It’s the “invisible towrope”: you look like you’re skiing but there’s really an invisible towrope.

Sinnreich: there’s a dance going on.
Grimmelmann: one of my favorite children’s books is “There’s a Monster at the End of this Book”, in which Grover tries to stop you from flipping the pages of the book. It subverts the medium.
Flanagan: In Animal Crossing, you can stop and get coffee. There’s a pleasure of discovery in doing that. This is a machine-operated diagetic space. The computer does stuff when you’re not there, to convince you that the world is bigger than just you.
Liebovitz: nothing suggests agency in a game like the ability to stop playing. Question for Isbister:, please comment on relationship between player and character. Games enhance your own powers.

Sinnreich: When I was playing GTA 4, I had to choose whom to kill, but had 2 perspective: my own moral sense of values, and the game’s values.
Isbister: I feel the tension of wearing the narrative suit which doesn’t fit
Flanagan: In the video game “Eve” (?), you start out as a debutante in heels and a ball gown at the opera. The singer turns into an opera singer, who then turns into a monster you must chase..in high heels. There were many blog posts I saw about how this impacted game play…”I really felt like I knew what it was to be a woman.” (laughter)
Flanagan: “Values at Play” is a collaborative effort between a game philosopher and me. We’re exploring what it means to make human values the center of the design. We’re not trying to make decisions about which values are ‘better’, but to think about design issues.
Flanagan: Big theme of game developers conference was growth of independent games, which were winning a lot of the awards.
Flanagan: Values are embedded in a game whether we acknowledge it or not. I just did an interview with Salon.com. They asked, “Do all games have to have shooting?” I recently went to a school to look at a dance game. One of the kids said, “This isn’t a game, because you can’t kill anyone.” What a strange generation to think play=killing someone.
Isbister: bestselling games are always simulation and sports. The key values of these games are novelty and consumption. They make a new version of the sports game every season, and you can’t play the old game.
Sinnreich: Casual games are the way out of the box of ’you have to kill someone’. There are more adult women than teenage boys playing video games in the US right now…especially Nintendo.
Sinnreich: For the first time, all the mainstream console games are truly networked, and all the major games integrate that network functionality into the games. So we’re not tied to games that are stored on little metal disks.

Question: What are challenges of ‘governing’ the economy of a game?
Grimmelmann: Eve Online has a very tolerant attitude to money changing. It’s based in Iceland. I wonder if it’s being used as a channel for currency.

Howard Bloomfield is looking at doing tests of different regulatory regimes in games.

Question: The video game Rock Band recently beat out itunes for music rights to Beatles catalog. Aram, you wrote that the music industry is shifting to getting revenues mainly from licensing.

Sinnreich: The dominant form in which people listen to music now is the playlist. It’s not a question of ‘album’ vs.’ single’. There is not an ipod user who hasn’t experimented with making his own ‘greatest hits’ record. The Beatles catalog is perfect test case for merging the interoperability of video games with a pure consumption oriented medium.

———————-
Audience questions
Question: Can a game not be Calvinball by definition?
Grimmelmann: The contextualizing of Calvinball in regular games is critical. Calvinball doesn’t make sense unless you know croquet, baseball, etc.

Question: “America’s Army” was a video game developed specifically as a recruiting tool. Comment.

L :We’ll never have a truly successful propaganda video game, because it’s too interactive a medium.
Teten: What can managers learn motivating power of video games?
Sinnreich: the Chinese gold farmers who work in WoW, they play WoW in their off-hours because they’re with their friends. When I was at a dot-com, we played Age of Empires on the company’s LAN.
Liebovitz: Heidegger said humans are different from all other animals because they know they’re mortal. Games free us of that onus.

Question: Who’s doing interesting research in games.
Flanagan: Esward Costranova
Liebovitz: JL Sherry, who’s found little correlation between games and violence.
Isbister: ‘pencil test’. Researchers asked people to study a certain interface in which you manipulated a pencil with your mouth—either clench your teeth (frown) or hold a smile. The people who had to hold a smile liked the interface much more.